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Citywide blackouts ... stock exchange sabotage, electronic hijacking of national defense systems...this is information warfare.
To prevent these attacks, operatives must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enem y soldiers.
You are Sam Fisher, the NSA's most elite black-ops agent. To achieve your mission you will kill from close-range, attack with your combat knife, shoot with the prototype Land Warrior rifle, and use radical suppression techniques such as the inverted neck break. Also take on cooperative multiplayer infiltration missions, where teamwork is the ultimate weapon.
As the enemy evolves, so must you.
Features: DEADLY AGILITY: Incredibly complete and fluid variety of moves including athletic moves, stealth moves, stealth kills.
REAL WEAPONS OF TOMORROW: The most complete arsenal of weapons and gadgets from the knife to the experimental Land Warrior System.
AS GOOD AS REAL: Never see before graphics technology offers the best visuals ever seen on any console yet. Advanced physics engine allowing rag doll physics, particle effects and perfect interaction with the environment.
ULTIMATE CHALLENGE: Intelligent A.I with personal attributes, natural behavior where NPCs are aware of there environment and remember past events.
AMAZING REPLAYABILITY: Totally open level design with multipaths and optional secondary objectives.
Personal Info: This is the third update for this port. This is the first successful port that I completed and uploaded to the old site so I'm quite pleased that I have been able to improve upon it substantially by updating it to a Wineskin 2.5.12 WS9Wine1.7.10D3DBoost port.
Shader Version 3 is fully compatible with this port and the performance and sound seem to be a bit better than the Cider version.
The game's resolution can be set manually by going into the splintercell3.ini file and changing the X and Y resolution under the Windows.Windrv.client header. This file is located @ Contents > Resources > transgaming > c_drive > Program Files > Ubisoft > Tom Clancys Splinter Cell Chaos Theory > System
My System Specs: System Specs: MacBook 5,1 Intel Core 2 Duo - 2.13GHz nVidea 9400M- 256MB vRAM Mac OS X 10.8.5
Known Issues: On the ATI X1600, the use of Shader Model 3.0 in game will not render correctly. It is unknown if this is the same across the board for all GPU as it has not been tested.
Full support for this port can be found by signing up to the Porting Team Forums and and agreeing to view full backups in the user control panel then following this link ---> https://portingteam.com/files/file/2041-tom-clancys-splinter-cell-chaos-theory/
Installation: Mount the disk image Drag and drop the Chaos Theory.app to your preferred gaming folder Double click the app to launch
Enjoy!