Hey guys, here the latest version of D:OS for mac. Hope you guys enjoy and please help seed.
Changes for version 1.0.252.0:
We added the following hotfixes with 1.0.252.0:
loading of a save with missing mod dependencies now throws correct error message instead of crashing
fixed possible crash during/at end of combat (texture issue)
Bug Fixes:
Gameplay Blocked when talking to Leandra while escaping from Death Knights
Bairdotr party size issue fixed. You were no longer able to recruit a 4th party member. Loading your savegame should allow you to re-hire a 4th companion immediately.
Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving. If you had this issue pre-patch, you can try loading your save and returning to the Homestead.
Fixed Zandalor being interruptible when you first meet him. This could cause story progression issues.
Evelyn NPC blocked and remains in clinic before and after going through the lair scene
Equipment usable in skill bar "Send to Homestead" appears in context menu if you start new game after loading save
Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability
Kickstarter pet black spider should now be the black spider model instead of fleshy spider
Ingame time incorrect after loading a save and then starting a new game
Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog
Balancing changes:
Cyseal
Chimaera (script improved)
Dietmar (bugfix: enemies won't turn invisible again on save/load)
Lighthouse Horror (bugfix: scripting error)
Black Cove
Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away)
Luculla Forest
Blue Mushrooms (bugfix: summons will not be of a different faction anymore)
Void Shepherd (bugfix: killing the shepherd now ends the fight)
Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower)
Rafflesia (bugfix: now summons level 14 flowers)
Shadow Summoner (now stronger & faster)
Spider Queen (bugfix: now summons level 14 spiders)
Kromkromkris (bugfix: doesn't get attacked by his own summons anymore)
Hiberheim
Boreas (bugfix: made non-teleportable & doesn't move when it's not his turn anymore)
Dark Forest
Anguish Demon (removed one summon, making the fight a bit easier)
Fire Demon (summons void dogs faster)
Kalgruuda Cloudpiercer (doesn't end turn after summoning and summons don't skip their first turn anymore)
Braogg Spiritchaser (doesn't end turn after summoning anymore) Tunnel Mushroom (made non-teleportable)
Stats changes
Rebalanced Constitution & Damage: from Luculla to Dark Forest, overall, creatures go down faster but deal more damage
Toned down Armor: some Armor scores were too high, resulting in unnecessarily long fight
Rebalanced Initiative: some creatures had too high an Init, others too little. NPC Init scores will now be closer to players' score
Rebalanced Willpower & Bodybuilding throughout the game
Rebalanced physical & magical resistances
Some creatures had high dexterity and were difficult to hit
Pure elementals (fire, water, air, earth) now have proper resistances and immunities
Magic weapons changed (example: a flaming sword would inflict pure fire damage. Now, it inflicts physical (slashing) damage + a fire boost)
Editor Update: We have supplied a 3DSMax exporter to allow you to import custom animations and models into your mods